Science communication through play

In Communication through Playful Systems: Presenting Scientific Worlds the Way a Gamer Might Do,  author Anna Kipnis encourages scientists to consider games as a communication tool. Citing several examples from the world of video games, Kipnis helps scientists consider ways they could present their work to non-scientists.

Before reading this article, I recommend listening to my conversation with scientist and game designer Tim Handley to learn how he has merged his extensive science background with game design. I also recommend playing Sprout, the botanical adventure game for which Tim served as the programmer. This fun game will prepare you for Kipnis’ article, especially if it has been a while since you've played video games. A link to the free Sprout game is included in the show notes.

Literature Cited
Kipnis, Anna. (2018). Communication through Playful Systems: Presenting Scientific Worlds the Way a Game Might Do. Integrative and Comparative Biology, 58(6): 1235-1246.  https://doi.org/10.1093/icb/icy087

Tania Marien